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	<title>PlaystationLife &#187; News Playstation 3</title>
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		<title>Nuovi dettagli su Lightning Returns: FFXIII</title>
		<link>http://www.playstationlife.it/news/playstation-3/nuovi-dettagli-su-lightning-returns-ff13.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/nuovi-dettagli-su-lightning-returns-ff13.html#comments</comments>
		<pubDate>Tue, 04 Dec 2012 15:32:32 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8849</guid>
		<description><![CDATA[Novità per il nuovo gioco sull&#8217;inverso Final Fantasy XIII, il già annunciato Lightning Returns: Final Fantasy XIII, arrivano direttamente da Motomu Toriyama, director di questo nuovo gioco: &#8220;L&#8217;idea di un gioco incentrato sul [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-6822" title="News" src="http://www.playstationlife.it/media/uploads/2011/05/News.jpg" alt="" width="180" height="130" />Novità per il nuovo gioco sull&#8217;inverso Final Fantasy XIII, il già annunciato <strong>Lightning Returns: Final Fantasy XIII</strong>, arrivano direttamente da<strong> Motomu Toriyama</strong>, director di questo nuovo gioco:</p>
<p style="text-align: justify;"><em>&#8220;L&#8217;idea di un gioco incentrato sul mondo coinvolge la concezione che questo sia in costante cambiamento, che abbia un suo percorso. Le giornate del gioco si comporranno di cicli di ventiquattro ore effettive, che daranno al giocatore la sensazione del tempo che scorre, e l&#8217;impellenza di andare a giocare contenuti che non saranno sempre lì ad aspettarli.&#8221;</em></p>
<p>Ad aggiungere ulteriori dettagli è intervenuto anche lead designer <strong>Yujii Abe</strong>, il quale ha voluto propriamente soffermarsi su questo particolare dichiarando <em>&#8220;vogliamo che alla seconda run i giocatori esclamino cose come &#8216;oh, non sapevo nemmeno che questo potesse accadere!'&#8221;</em></p>
<p style="text-align: justify;">Non ci resta che attendere ulteriori sviluppi e vedere qualcosa in movimento, vi terremo aggiornati &#8230;.</p>
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		<title>Tomb Raider: nuove informazioni da Karl Stewart</title>
		<link>http://www.playstationlife.it/news/playstation-3/tomb-raider-nuove-informazioni-da-karl-stewart.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/tomb-raider-nuove-informazioni-da-karl-stewart.html#comments</comments>
		<pubDate>Mon, 26 Nov 2012 18:37:43 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8846</guid>
		<description><![CDATA[Grandi Novità, è questo che viene subito da dire quando si sà qualcosa di nuovo su un titolo tanto atteso come il reboot di Tomb Raider, in cui la nostra [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-5489" title="TombRaider-2011" src="http://www.playstationlife.it/media/uploads/2010/12/TombRaider-2011.jpg" alt="" width="180" height="130" />Grandi Novità, è questo che viene subito da dire quando si sà qualcosa di nuovo su un titolo tanto atteso come il reboot di <strong>Tomb Raider</strong>, in cui la nostra amata <strong>Lara Croft</strong> torna nei nostri schermi.</p>
<p style="text-align: justify;">Sull&#8217;argomento è intervenuto <strong>Karl Stewart</strong>, global brand director del gioco, il quale ha risposto su Twitter alle domande dei tanti fan del gioco, svelando qualche dettaglio inedito fino ad oggi.</p>
<p style="text-align: justify;">Sicuramente il punto più interessante è la longevità del gioco che si aggirerà sulla media delle recenti produzioni action quindi dalle 12 alle 15 ore che potranno essere aumentate in caso il giocatore volesse scoprire tutti i segreti nascosti. Capitolo segreti importante, il team ne inserirà parecchi per cui sarà una sfida trovarli tutti.</p>
<p style="text-align: justify;">La salute di<strong> Lara</strong> si rigenererà in maniera automatica con una barra della salute ; diciamo addio quindi al glorioso e mitico Med-Kit che ha fatto la storia della serie <strong>Tomb Raider</strong>.</p>
<p style="text-align: justify;">Lara potrebbe inoltre nuotare però è stato chiarito come in questo capitolo non è previsto lo faccia perchè letteralmente &#8220;Non ne ha bisogno&#8221;.</p>
<p style="text-align: justify;">Il reboot della serie prevede l&#8217;uscita anche di sequel se il successo riscosso in termini di vendite sarà soddisfacente.</p>
<p style="text-align: justify;">Non sappiamo quindi se alla fine di queste novità possiamo definirle Grandi novità però indubbiamente l&#8217;attesa di questo titolo è decisamente elevatissima qui su PlaystationLife, e voi? fatecelo sapere sui nostri canali di discussione!!!!</p>
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		<title>Patch in arrivo per Assassin&#8217;s Creed III</title>
		<link>http://www.playstationlife.it/news/playstation-3/patch-in-arrivo-per-assassins-creed-3.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/patch-in-arrivo-per-assassins-creed-3.html#comments</comments>
		<pubDate>Mon, 19 Nov 2012 16:44:29 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8830</guid>
		<description><![CDATA[Parecchi giocatori di Assassin&#8217;s Creed III avranno notato un pò di bug, glitch ed errori di vario titolo all&#8217;interno dell&#8217;ultima fatica di casa Ubisoft. Ovviamente il team di sviluppo ha [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-7876" title="AssassinsCreed3" src="http://www.playstationlife.it/media/uploads/2012/03/AssassinsCreed3.jpg" alt="" width="180" height="130" />Parecchi giocatori di <strong>Assassin&#8217;s Creed III</strong> avranno notato un pò di bug, glitch ed errori di vario titolo all&#8217;interno dell&#8217;ultima fatica di casa <strong>Ubisoft</strong>. Ovviamente il team di sviluppo ha ricevuto o notato quanto mostrato dagli utenti ed ha deciso di correggere il tiro con una patch che arriverà entro la settimana.</p>
<p style="text-align: justify;">I problemi riguardano tanto la modalità Multiplayer quanto la modalità giocatore singolo.</p>
<p style="text-align: justify;">Vi riportiamo di seguito l&#8217;elenco ufficiale rilasciato (in inglese purtroppo ma facilmente comprensibile&#8230;), vi invitiamo però a non leggere le parti riguardante il single player se ancora non avete giocato e finito il gioco in quanto potreste ritrovarvi qualche anticipazione.</p>
<p style="text-align: justify;"><strong><span style="text-decoration: underline;">Multiplayer</span></strong></p>
<p><span style="text-decoration: underline;"><strong>Multiplayer Modes</strong></span><br />
&#8211; ASSASSINATE &#8211; Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.<br />
&#8211; ASSASSINATE &#8211; Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.<br />
&#8211; DEATHMATCH &#8211; In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.<br />
&#8211; MANHUNT &#8211; The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.</p>
<p><span style="text-decoration: underline;"><strong>Multiplayer Abilities</strong></span><br />
&#8211; Loss Streak now correctly triggers when players lose their contracts five times in a row.<br />
&#8211; Disruption now breaks the hitting player’s lock.<br />
&#8211; The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.<br />
&#8211; Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.<br />
&#8211; Using Throwing Knives against a target now prevents the target from contesting the kill.<br />
&#8211; Players are no longer stuck after using the Money Bomb from a ledge.</p>
<p><span style="text-decoration: underline;"><strong>Multiplayer Ladders</strong></span><br />
&#8211; Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.<br />
&#8211; After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.<br />
&#8211; Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)</p>
<p><span style="text-decoration: underline;"><strong>Multiplayer Misc</strong></span><span style="font-size: small;"><br />
</span>- It is now possible for players to lock their target when their target has just stunned them.<br />
&#8211; Changing the ability set three times during a game can no longer reset the ability’s cooldown.<br />
&#8211; The X icon no longer inaccurately persistently displays.<br />
&#8211; It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.<br />
&#8211; Transitions to join Multiplayer sessions after an invite now work correctly.<br />
&#8211; Warm up games are no longer interrupted when the host player leaves.<br />
&#8211; It is now possible to stun a vulnerable pursuer.<br />
&#8211; The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.<br />
<span style="font-size: small;"></p>
<p><strong><span style="text-decoration: underline;">Singleplayer<br />
</span></strong><br />
<strong>Platform: All</strong></span></p>
<p><span style="text-decoration: underline;"><strong>Location: Sequence 1 &#8211; 12</strong></span><br />
Mission &#8211; &#8220;A DEADLY PERFORMANCE&#8221; &#8211; Mission result screen could show an incorrect sync reward<br />
Mission &#8211; &#8220;A DEADLY PERFORMANCE&#8221; &#8211; Players could be stuck in the opera if they backtracked in a certain way after killing the target.<br />
Mission &#8211; &#8220;INFILTRATING SOUTHGATE&#8221; &#8211; Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial<br />
Mission &#8211; &#8220;INFILTRATING SOUTHGATE&#8221; &#8211; Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.<br />
Mission &#8211; &#8220;JOHNSON&#8217;S ERRAND&#8221; &#8211; Fixed floating muskets after a cinematic.<br />
Mission &#8211; &#8220;JOHNSON&#8217;S ERRAND&#8221; &#8211; Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that&#8217;s what the player needs to shoot.<br />
Mission &#8211; &#8220;JOHNSON&#8217;S ERRAND&#8221; &#8211; prevent the player from using hide spots during part the mission to avoid a possible mission break.<br />
Mission &#8211; &#8220;THE SOLDIER&#8221; &#8211; Fixed a missing audio line.<br />
Mission &#8211; &#8220;THE SURGEON&#8221; &#8211; Fixed a bug where the eavesdropping tutorial couldn&#8217;t be completed if the mission was restarted.<br />
Mission &#8211; &#8220;THE SURGEON&#8221; &#8211; Fixed NPC not reacting to the player&#8217;s presence during the steal tutorial.<br />
Mission &#8211; &#8220;THE SURGEON&#8221; &#8211; Fixed optional objectives that could fail too easily.<br />
Mission &#8211; &#8220;WELCOME TO BOSTON&#8221;- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.<br />
Mission &#8211; &#8220;WELCOME TO BOSTON&#8221; &#8211; Fixed Possible mission break if the player shoots the horse he&#8217;s supposed to ride.<br />
Mission &#8211; &#8220;UNCONVINCED&#8221; &#8211; Fixed a bug where the player could enter the tavern too early and break the mission.<br />
Mission &#8211; &#8220;UNCONVINCED&#8221; &#8211; Blocked accidental blending during the tavern fight, which could break the mission.<br />
Mission &#8211; &#8220;FEATHERS AND TREES&#8221; &#8211; Fixed a bug where the optional objective &#8220;Do not touch the ground&#8221; could fail too easily.<br />
Mission &#8211; &#8220;HUNTING LESSONS&#8221; &#8211; Fixed the issue where the bear could flee and eventually freeze.<br />
Mission &#8211; &#8220;A BOORISH MAN&#8221; &#8211; After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.<br />
Mission &#8211; &#8220;RIVER RESCUE&#8221; &#8211; Blocked the player from diving in the river too early which could break the mission.<br />
Mission &#8211; &#8220;STOP THE PRESSES&#8221; &#8211; Cinematic could sometimes not trigger, breaking the mission.<br />
Mission &#8211; &#8220;THE HARD WAY&#8221; &#8211; Fixed the optional objective &#8220;Do not take any damage&#8221; that would fail if the player hits rocks even if it doesn&#8217;t deal damage to the ship<br />
Mission &#8211; &#8220;ON JOHNSON&#8217;S TRAIL&#8221; &#8211; Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.<br />
Mission &#8211; &#8220;THE ANGRY CHEF&#8221; &#8211; Fixed issue where the &#8220;limit health loss&#8221; optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that&#8217;s what&#8217;s actually used.<br />
Mission &#8211; &#8220;THE ANGRY CHEF&#8221; &#8211; fixed missing butcher hatchet during cinematic if blood option is turned off<br />
Mission &#8211; &#8220;BRIDEWELL PRISON&#8221; &#8211; Closed the cell doors while being escorted to prevent the player from getting stuck in them<br />
Mission &#8211; &#8220;BRIDEWELL PRISON&#8221; &#8211; fixed voices becoming muffled mid-eavesdropping<br />
Mission &#8211; &#8220;SOMETHING ON THE SIDE&#8221; &#8211; Fixed missing ocean during the chase<br />
Mission &#8211; &#8220;SOMETHING ON THE SIDE&#8221; &#8211; Made the chase part easier<br />
Mission &#8211; &#8220;A BITTER END&#8221; &#8211; Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic<br />
Mission &#8211; &#8220;A BITTER END&#8221; &#8211; Fixed a glitch that could happen if the player restarted the mission during a specific cinematic<br />
Mission &#8211; &#8220;FATHER AND SON&#8221; &#8211; Fixed a bug where the guard you&#8217;re supposed to kill would not reappear if the player starts fighting him and then runs away.<br />
Mission &#8211; &#8220;FATHER AND SON&#8221; &#8211; The mission could not be completed if the guard the player kills the target he&#8217;s supposed to steal using a stealth kill from bench or a rope-dart hanging move.<br />
Mission &#8211; &#8220;MISSING SUPPLIES&#8221; &#8211; Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham<br />
Mission &#8211; &#8220;ALTERNATE METHODS&#8221; &#8211; Made the chase section easier<br />
Mission &#8211; &#8220;BROKEN TRUST&#8221; &#8211; fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment<br />
Mission &#8211; &#8220;LEE&#8217;S LAST STAND&#8221; &#8211; removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.<br />
Mission &#8211; &#8220;CHASING LEE&#8221; &#8211; Adjusted difficulty on the Charles Lee chase<br />
Mission &#8211; &#8220;LAID TO REST&#8221; &#8211; Fixed a bug where the mission could be failed if redcoats start fighting the mission targets</p>
<p><span style="text-decoration: underline;"><strong>Location: Side Quest</strong></span><br />
&#8211; BOSTON BRAWLERS &#8211; Mission &#8220;PETER BUNYON&#8221;, prevent the player from hiding, which would break the mission<br />
&#8211; BOSTON BRAWLERS &#8211; Mission &#8220;THE TOURNAMENT&#8221;, fixed a bug where the player could blend with spectators and break the mission<br />
&#8211; BOSTON BRAWLERS &#8211; Prevent using anything else than the fists during all fistfights<br />
&#8211; Boston Liberation Missions, North District &#8211; fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.<br />
&#8211; COLLECTIBLES &#8211; fixed some chests that were not properly aligned when lock picking<br />
&#8211; COLLECTIBLES &#8211; removed the glow effect from chests during lock picking<br />
&#8211; COURIER MISSIONS &#8211; fixed a bug where mission update popup messages could be missing or wrong when delivering letters<br />
&#8211; FORT ST-MATHIEU &#8211; fixed a bug where the player could respawn inside the fort&#8217;s reset zone, which could break the fort&#8217;s logic<br />
&#8211; FRONTIERSMEN &#8211; Challenge 3, fixed a bug where objective &#8220;visit every tavern&#8221; would complete after visiting only 1 tavern<br />
&#8211; FRONTIERSMEN &#8211; mission &#8220;MONSTER OF THE SEA&#8221;, fixed a bug where sometimes eavesdroppings could not be completed<br />
&#8211; HUNTING SOCIETY &#8211; mission &#8220;THE MAN-EATER&#8221;, fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it<br />
&#8211; HUNTING SOCIETY &#8211; mission &#8220;THE PATRIARCH&#8221;, fixed a where the search zone could disappear from the map after interacting with the 1st clue<br />
&#8211; New York Liberation Missions &#8211; mission &#8220;PROTECT THE CLINIC&#8221;, fixed the mission not failing if the player goes too far from the area to protect.<br />
&#8211; New York Liberation Missions &#8211; West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.</p>
<p><span style="text-decoration: underline;"><strong>Location: Boston</strong></span><br />
&#8211; Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission</p>
<p><span style="text-decoration: underline;"><strong>Location: DLC</strong></span><br />
&#8211; Fixed a bug where the wrong language could be selected even if the proper language DLC is installed</p>
<p><span style="text-decoration: underline;"><strong>Location: Epilogue</strong></span><br />
&#8211; Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn&#8217;t think the game is frozen</p>
<p><span style="text-decoration: underline;"><strong>Location: Frontier</strong></span><br />
&#8211; Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck<br />
&#8211; Fixed a bug where the player could respawn under the ground in a loop, in two different places<br />
&#8211; Plugged a hole in the ground where players could fall through the map</p>
<p><span style="text-decoration: underline;"><strong>Location: Global</strong></span><br />
&#8211; A text message is now visible on-screen at all times while a skippable cinematic is playing<br />
&#8211; Added a failsafe to the animals navigation, to prevent them from getting stuck<br />
&#8211; After the end credits, put the hood back up when not in Homestead<br />
&#8211; Disabled special attacks with heavy weapons on animals<br />
&#8211; Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.<br />
&#8211; Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow<br />
&#8211; Fixed a bug where there wouldn&#8217;t be any reticle when precision aiming if the SSI option was turned off<br />
&#8211; Fixed a few rare bugs where the player could fall through the map while swimming or diving<br />
&#8211; Fixed various rare crashes<br />
&#8211; Greatly reduced the probability of animals to get stuck inside an object</p>
<p><span style="text-decoration: underline;"><strong>Location: Homestead</strong></span><br />
&#8211; Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead<br />
&#8211; Mission &#8220;BOWLS BEGINNER&#8221; &#8211; Removed possibility to quit the bowls game after a reload, which would fail the mission.<br />
&#8211; Mission &#8220;CUTTING TIES&#8221;, fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission<br />
&#8211; Mission &#8220;NORRIS GOES COURTING&#8221;, fixed a bug where Norris would not reappear if the player goes too far from him.<br />
&#8211; Mission &#8220;THE PROPER TOOLS&#8221;, fixed multiple glitches where the Quest Log could become inconsistent<br />
&#8211; Mission &#8220;THE WEDDING&#8221;, fixed a missing audio line<br />
&#8211; Mission &#8220;THOUSAND-POUND IDEA&#8221;, fixed a bug where NPCs required for the mission could disappear and break the mission<br />
&#8211; Mission &#8220;TOOLS OF THE TRADE&#8221;, fixed mission not failing if Lance falls in the water<br />
&#8211; Mission &#8220;WHITE TROPHY&#8221;, make the cougar immune to explosions to prevent a possible mission break<br />
&#8211; Side-quest &#8220;ENCYCLOPEDIA OF THE COMMON MAN&#8221;, fixed a bug where the quest could sometimes not be completed</p>
<p><span style="text-decoration: underline;"><strong>Location: Menus</strong></span><br />
&#8211; Added a wait message for some cases where the game could appear frozen if some servers are unresponsive<br />
&#8211; Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that&#8230; [censored]<br />
&#8211; Fixed a bug where the player&#8217;s friends&#8217; Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game<br />
&#8211; Fixed leaderboards ranking the player as #1 when he&#8217;s actually alone on it<br />
&#8211; Homestead mission icons are now displayed on the map when selecting the &#8220;Missions&#8221; filter<br />
&#8211; Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast</p>
<p><span style="font-size: small;"><strong>Platform: PS3</strong></span></p>
<p>&#8211; Fixed wrong message after purchasing a DLC and leaving the store<br />
&#8211; Westpoint DLC &#8211; mission &#8220;A SPY AMONG US&#8221;, fixed a bug where required characters would disappear and not come back if the player went too far from them<br />
&#8211; Westpoint DLC &#8211; fixed a bug where the player could fall through the map by going through the gate while in conflict</p>
<p>&nbsp;</p>
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		<title>Niente server dedicati per FarCyr 3</title>
		<link>http://www.playstationlife.it/news/playstation-3/niente-server-dedicati-per-farcyr-3.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/niente-server-dedicati-per-farcyr-3.html#comments</comments>
		<pubDate>Mon, 19 Nov 2012 16:28:42 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8825</guid>
		<description><![CDATA[Tramite il forum ufficiale di Ubisoft si apprende la notizia che l&#8217;atteso Far Cry 3 non godrà di server dedicati per quanto concerne il gioco Online. Non che la cosa [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-8826" title="Farcry3" src="http://www.playstationlife.it/media/uploads/2012/11/Farcry3.jpg" alt="" width="180" height="130" />Tramite il forum ufficiale di<strong> Ubisoft</strong> si apprende la notizia che l&#8217;atteso <strong>Far Cry 3</strong> non godrà di server dedicati per quanto concerne il gioco Online.</p>
<p style="text-align: justify;">Non che la cosa desti più di tanto clamore, del resto noi utenti console siamo da sempre poco abituati a vedere titoli con server dedicati, ma la scelta in casa Ubisoft ha scatenato sul  web l&#8217;ira soprattutto degli utenti PC, mentre in molti altri vedono questa scelta come una scarsa fiducia riposta già dalla casa di produzione sul nuovo titolo.</p>
<p style="text-align: justify;">In attesa di vedere poi quale sarà l&#8217;effettivo risultato finale di tale decisione, ci limitiamo solamente a riportarvi la notizia&#8230; e lasciare a voi i commenti&#8230;</p>
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		<title>Ban a vita per le PS3 con Hack</title>
		<link>http://www.playstationlife.it/news/playstation-3/ban-a-vita-per-le-ps3-con-hack.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/ban-a-vita-per-le-ps3-con-hack.html#comments</comments>
		<pubDate>Fri, 16 Nov 2012 08:32:28 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8822</guid>
		<description><![CDATA[Il rilascio di un nuovo Software di Sistema, appositamente modificato per aggirare i sistemi di protezione di Playstation 3, ha spinto i vertici di casa Sony ha intraprendere il pugno [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft  wp-image-8698" title="PS3_smaller_lighter_11" src="http://www.playstationlife.it/media/uploads/2012/09/PS3_smaller_lighter_11.jpg" alt="" width="180" />Il rilascio di un nuovo Software di Sistema, appositamente modificato per aggirare i sistemi di protezione di<strong> Playstation 3</strong>, ha spinto i vertici di casa<strong> Sony</strong> ha intraprendere il pugno duro contro gli utenti che utilizzano software modificati, dichiarando che chi verrà beccato ad utilizzarlo sul servizio Online PSN/SOE sarà bannato a vita in quanto costituisce violazione dei termini di sistema.</p>
<p style="text-align: justify;"><em>&#8220;Software non autorizzato è stato recentemente rilasciato da hackers per PlayStation 3, l&#8217;utilizzo di tale software viola i termini del System Software License Agreement della console e i termini e condizioni di utilizzo da parte dell&#8217;utente per PlayStation Network/Sony Entertainment Network e i relativi codici di condotta&#8221;</em></p>
<p style="text-align: justify;"><em>&#8220;Tale violazione invalida il diritto di accesso al sistema da parte dell&#8217;utente, gli utenti che utilizzano software non autorizzato o pirata potrebbero ottenere un&#8217;esclusione permanente a PlayStation Network e ai servizi del Sony Entertainment Network&#8221;</em></p>
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		<title>In arrivo la Demo di Devil May Cry</title>
		<link>http://www.playstationlife.it/news/playstation-3/in-arrivo-la-demo-di-devil-may-cry.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/in-arrivo-la-demo-di-devil-may-cry.html#comments</comments>
		<pubDate>Wed, 14 Nov 2012 19:34:13 +0000</pubDate>
		<dc:creator><![CDATA[Marco Cattaneo "Khaioshin"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8814</guid>
		<description><![CDATA[Manca realtivamente poco all&#8217;uscita del nuovo titolo Capcom, discusso reboot della serie Devil May Cry,  e finalmente è stata data la notizia della disponibilità di una demo provabile del titolo [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><a href="http://www.playstationlife.it/news/worldmix/un-film-per-devil-may-cry.html/attachment/devilmaycry-5" rel="attachment wp-att-6379"><img class="alignleft size-full wp-image-6379" src="http://www.playstationlife.it/media/uploads/2011/03/Devilmaycry.jpg" alt="" width="180" height="130" /></a>Manca realtivamente poco all&#8217;uscita del nuovo titolo Capcom, discusso reboot della serie <strong>Devil May Cry</strong>,  e finalmente è stata data la notizia della disponibilità di una demo provabile del titolo con 2 missioni, di cui una intera con il Boss Fight finale.</p>
<p style="text-align: justify;">Il rilascio della demo è fissata per mercoledì prossimo ovvero il <strong>21 Novembre</strong> per PS3 sul suolo Europeo, mentre per X-Box 360 sarà disponibile il 20 Novembre, in pratica nei giorni di manutenzione .</p>
<p style="text-align: justify;">Vi ricordo che il titolo sarà disponibile dal 15 Gennaio 2013.</p>
]]></content:encoded>
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		<title>Secondo Trailer per GTAV</title>
		<link>http://www.playstationlife.it/news/playstation-3/secondo-trailer-per-gtav.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/secondo-trailer-per-gtav.html#comments</comments>
		<pubDate>Wed, 14 Nov 2012 18:12:41 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8809</guid>
		<description><![CDATA[Oggi è arrivato il secondo spettacolare trailer di Grand Theft Auto V, alias GTAV, con un pò di ritardo sulla tabella di marcia è vero però con sequenze davvero spettacolari. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-6529" title="GTA5" src="http://www.playstationlife.it/media/uploads/2011/03/GTA5.jpg" alt="" width="180" height="130" />Oggi è arrivato il secondo spettacolare trailer di<strong> Grand Theft Auto V</strong>, alias <strong>GTAV</strong>, con un pò di ritardo sulla tabella di marcia è vero però con sequenze davvero spettacolari.</p>
<p>In allegato potete visionare la versione italiana del Trailer che presto troverete anche nel nostro canale di YouTube per essere condiviso con i vostri amici.</p>
<p>Nel trailer potrete vedere i tre protagonisti all&#8217;opera. Buona visione e vi ricordo di dare una occhiata al nostro canale YouTube per vedere gli altri trailer caricati.</p>
<p><iframe src="http://www.youtube.com/embed/SzNiQUMBo3Q" frameborder="0" width="590" height="486"></iframe></p>
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		<title>Nuovo Mass Effect all&#8217;orizzonte</title>
		<link>http://www.playstationlife.it/news/playstation-3/nuovo-mass-effect-allorizzonte.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/nuovo-mass-effect-allorizzonte.html#comments</comments>
		<pubDate>Tue, 13 Nov 2012 19:35:56 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8804</guid>
		<description><![CDATA[Che l&#8217;universo Mass Effect si fosse esaurito era davvero utopico pensarlo, come più volte annunciato non si è mai parlato della fine del franchise bensì della fine della storia del [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-5663" title="Mass-Effect" src="http://www.playstationlife.it/media/uploads/2010/12/Mass-Effect.jpg" alt="" width="180" height="130" />Che l&#8217;universo <strong>Mass Effect</strong> si fosse esaurito era davvero utopico pensarlo, come più volte annunciato non si è mai parlato della fine del franchise bensì della fine della storia del Comandante Sheppard.</p>
<p style="text-align: justify;">Ed è proprio così che<strong> Casey Hudson</strong>, executive producer per Mass Effect, ha twittato un interessante messaggio che preannuncia l&#8217;inizio dei lavori di un nuovo capitolo della serie</p>
<p style="text-align: justify;">&#8220;Ci troviamo nelle prime fasi dello sviluppo di un Mass Effect completamente nuovo&#8221; &#8211; ha twittato Hudson &#8211; &#8220;Cosa vorreste vederci?&#8221;</p>
<p style="text-align: justify;">Un messaggio che non lascia quindi ipotesi aperte, la serie tornerà&#8230;. quando? speriamo presto, vi terremo ovviamente aggiornati.</p>
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		<title>Collectors e Survival Edition per Tomb Raider</title>
		<link>http://www.playstationlife.it/news/playstation-3/collectors-e-survival-edition-per-tomb-raider.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/collectors-e-survival-edition-per-tomb-raider.html#comments</comments>
		<pubDate>Tue, 13 Nov 2012 19:29:50 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8800</guid>
		<description><![CDATA[Come era facile prevedere anche Tomb Raider, reboot della serie che già tanto ha impressionato al punto da esser diventato super atteso dai fan della serie, arriverà con due edizioni [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="size-full wp-image-5489 alignleft" title="TombRaider-2011" src="http://www.playstationlife.it/media/uploads/2010/12/TombRaider-2011.jpg" alt="" width="180" height="130" />Come era facile prevedere anche<strong> Tomb Raider</strong>, reboot della serie che già tanto ha impressionato al punto da esser diventato super atteso dai fan della serie, arriverà con due edizioni da collezione, la <strong>Survivior Edition</strong> e la <strong>Collector&#8217;s</strong> <strong>Edition.</strong></p>
<p style="text-align: justify;">Le due edizioni potete vederle nelle foto allegate di seguito, la prima ovvero la <strong>Survivor</strong> sarà quella con Artbook, codici per armi, un poster con mappa dell&#8217;isola, una confezione speciale ed un survival punch.</p>
<p style="text-align: justify;">La <strong>Collector&#8217;s</strong> si preannuncia leggermente più ricca con una statuetta di Lara snodabile in 40 punti, una confezione in alluminio e tutto il contenuto della Survival.</p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><img class="aligncenter  wp-image-8802" title="TombRaiderCollector's" src="http://www.playstationlife.it/media/uploads/2012/11/TombRaiderCollectors.jpg" alt="" width="590" /><img class="aligncenter  wp-image-8801" title="TombRaiderSurvival" src="http://www.playstationlife.it/media/uploads/2012/11/TombRaiderSurvival.jpg" alt="" width="590" /></p>
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		<title>Data di uscita e Special Edition per The Last of US</title>
		<link>http://www.playstationlife.it/news/playstation-3/data-di-uscita-e-special-edition-per-the-last-of-us.html</link>
		<comments>http://www.playstationlife.it/news/playstation-3/data-di-uscita-e-special-edition-per-the-last-of-us.html#comments</comments>
		<pubDate>Sun, 11 Nov 2012 08:40:29 +0000</pubDate>
		<dc:creator><![CDATA[Francesco Nicolosi "Manty"]]></dc:creator>
				<category><![CDATA[Articoli in Evidenza]]></category>
		<category><![CDATA[News Playstation 3]]></category>

		<guid isPermaLink="false">http://www.playstationlife.it/?p=8853</guid>
		<description><![CDATA[ Sono arrivati (finalmente dirà qualcuno) tutti i dettagli per il tanto atteso nuovo gioco di casa Naughty Dog, parliamo di &#8220;The Last of US&#8220;, direttamente dall&#8217;evento VGA. Il gioco è stato annunciato [&#8230;]]]></description>
				<content:encoded><![CDATA[<p style="text-align: justify;"><img class="alignleft size-full wp-image-7663" title="TheLastofUs" src="http://www.playstationlife.it/media/uploads/2011/12/TheLastofUs.jpg" alt="" width="180" height="130" /> Sono arrivati (finalmente dirà qualcuno) tutti i dettagli per il tanto atteso nuovo gioco di casa Naughty Dog, parliamo di &#8220;<strong>The Last of US</strong>&#8220;, direttamente dall&#8217;evento VGA.</p>
<p style="text-align: justify;">Il gioco è stato annunciato uscirà il <strong>7 Maggio 2013 </strong> e saranno disponibili altre due Collector&#8217;s dai contenuti differenti, anche se il prezzo non è stato dichiarato.</p>
<p style="text-align: justify;">Con l&#8217;evento è stata anche svelata la boxart ufficiale del gioco che trovate in allegato alla news. Inoltre è stato mostrato un nuovo video che potete trovare nella nostra pagina Facebook (<strong>PlaystationLife.it</strong>) o nella nostra bacheca Facebook <strong>PlaystationLife Italia, </strong>oltre che sul nostro <a href="http://www.youtube.com/user/PSLPlaystationLife?feature=mhee">canale Youtube ufficiale</a>.</p>
<p style="text-align: justify;">Le edizioni speciali previste sono la Sight and Sounds Pack e la Survival Pack:</p>
<p>Sight &amp; Sound Pack</p>
<ul>
<li>La colonna sonora ufficiale del gioco</li>
<li>Un tema per la PlayStation3</li>
<li>Due avatar per il proprio profilo PSN &#8211; Winter Joel e Winter Ellie</li>
</ul>
<p>Survival pack</p>
<ul>
<li>Punti esperienza bonus per il multiplayer</li>
<li>Un nuovo attacco corpo a corpo da utilizzare nelle partite multiplayer</li>
<li>Soldi extra ingame</li>
<li>Oggetti speciali per la customizzazione del personaggio</li>
<li>Due costumi speciali per Joel e Ellie che saranno sbloccati al termine della campagna</li>
</ul>
<p style="text-align: center;"><img class="ngg-singlepic ngg-center aligncenter" src="http://www.playstationlife.it/gallery/game-cover/the-last-of-us-pack.jpg" alt="the-last-of-us-pack" width="590" /></p>
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